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Computing

 

At Sellindge we intend to develop computational thinking and creativity so that children are ready to participate effectively in the digital world. Computing involves how computer systems work, how to design and build programs, how to develop their ideas using technology and to create a range of content. We want our pupils to develop a positive mindset towards technology so that they are confident to use their skills and understanding, especially as technology develops at such a pace. All children at Sellindge are also taught to become safe and responsible users of technology both at school and home. We aim for them to be Super Digital Citizens by the time they leave Sellindge!

 

Computing is taught both as a discrete subject and also used to enrich and support teaching and learning within the rest of the curriculum. Children have regular access to the computer suite as well as having access to classroom computers. Each class also has an interactive whiteboard which both adults and children can use on a daily basis.  In addition to computers, children also use tablets, digital cameras, programmable toys, CD players, Log-it boxes and digital microphones.

 

Computing Curriculum ( National Curriculum)

Early Years

30-50 months 

•Knows how to operate simple equipment, e.g. turns on CD player and uses remote control.

•Shows an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones.

•Shows skill in making toys work by pressing parts or lifting flaps to achieve effects such as sound, movements or new images.

•Knows that information can be retrieved from computers

40-60 months 

•Completes a simple program on a computer.

•Uses ICT hardware to interact with age-appropriate computer software.

ELG Children recognise that a range of technology is used in places such as homes and schools. 

They select and use technology for particular purposes.

 

Key stage 1

Pupils should be taught to:

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

Key stage 2

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Computing Policy

Computer Coding at Home
The core of computing is now computer science. Here are some resources to try at home which will help develop children’s understanding of creating simple computer programs. Remember always ensure you know when and what your children are using when they are online.

Scratch https://scratch.mit.edu/

Hour of Code Resources https://studio.code.org/s/express-2018/stage/2/puzzle/1

Microbit Code Editor https://microbit.org/code/

Here are our Online Safety Guidelines...
Print them out to use at home too.smiley
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